tank-logo TANK

A tank heroes main purpose is to lead their team; they use their ability to mitigate, absorb and deal damage to initiate fights as well as stabilise and protect their teammates

HEROES

Below is everything needed to know about each of Overwatch 2's tank heroes!

ball

WRECKING BALL

Hero Type: Hitscan
Weapon type: Quad Cannons; Automatic assault cannons
Ability 1: Grappling Claw; A grappling claw that launches to swing yourself around - can damage and knockback enemies through high speed collisions
Ability 2: Roll; Transform into a ball - max out movement speed
Ability 3: Piledriver; Whilst in roll slam into the ground to launch enemies up and deal damage
Ability 4: Adpative Shield; Temporary personal extra health - increases with more enemies nearby
Ultimate: Minefield; A field of proximity mines
Strengths: Fastest character in the game, Initiating team fights, Forcing enemy out of position, Skilled ball players singlehandedly carry games
Weaknesses: Heavily affected by crowd-control abilites (such as sleep or hack), High skill, Very reliant on his abilities and mobility

doom

DOOMFIST

Hero Type: Projectile
Weapon type: Hand Cannon; Short-range spread weapon - automatic reload
Ability 1: Rocket Punch; Hold to charge then release to launch forward and knock an enemy back - increased damage if enemy hits a wall
Ability 2: Seismic Slam; Leap and smash the ground
Ability 3: Power Block; Protection from frontal attacks - blocking heavy damage empowers Rocket Punch
Passive ability: The Best Defense; Generate temporary overhealth when dealing ability damage
Ultimate: Meteor Strike; Leap up into the air to become invincible - shows visible aoe once the strike is released
Strengths: High mobility, Powerful combos, High damage, Strong ultimate - for survivability and damage
Weaknesses: Easy to counter by crowd control abilities, Close combat, Big damage fall off mid to long range

dva

D.VA

Hero Type: Hitscan and Projectile
Weapon type: Fusion Cannons; Automatic short-range spread weapon, Light Gun; Automatic weapon
Ability 1: Boosters; Fly in the direction facing
Ability 2:Defense Matrix; Blocks projectiles for a certain area in front of you
Ability 3: Micro Missiles; Launch a volley of explosive rockets
Passive ability: Eject!; Eject out of mech when it's destroyed
Ultimate: Self-Destruct; Eject and 'overload' your mech, causing it to explode a large area after a short time dealing 100 - 1000 damage, Call Mech; Call down a new mech that deals 250 damage
Strengths: High health, High close range damage output, Strong 1-on-1 fighter, Consistent damage, Strong aoe ultimates, Good flanker
Weaknesses: Can't protect her team as well as other tanks like Reinhardt, Slow whilst firing, Can be easily outranged

orisa

ORISA

Hero Type: Projectile
Weapon type: Augmented Fusion Driver; Automatic heat based weapon - The more a player fires the weapon the more it will heat up and will need to cooldown after reaching its max, although is technically unlimited in ammo
Ability 1: Energy Javelin; Launch at an enemy to stun and knockback - more effective if they hit a wall
Ability 2: Fortify; Gain temporary health, Reduce damage taken, Cannot be stunned, heat generated by weapon reduced
Ability 3: Javelin Spin; Spin your javelin to destory projectiles, Block melee attacks, Pushes enemies, Increases forward speed
Ultimate: Terra Surge; Pull in enemies and anchor down, Automatically gain fortify, Charge a surge of damage, Released whenever
Strengths: Very durable, High damage at close range, Knockback abilities can control enemies getting too close, Weapon can be almost constantly used
Weaknesses: Vulnerable when surrounded, Large target, Below average health for a tank, Reliant on abilities

queen

JUNKERQUEEN

Hero Type: Hitscans
Weapon Type: Scatter Gun; Pump action shotgun
Ability 1: Jagged Blade; Throw a blade which can be recalled, If stuck to an enemy they will be pulled back when it returns, Wounds enemies hit by melee or throw - deals damage overtime
Ability 2: Commanding Shout; Grants temporarty health and movement speed to self and allies
Ability 3: Carnage; Wound all enemies in front of you, deals damage over time, cooldown reduced for each enemy hit
Passive Ability: Adrenaline Rush; Heal from all damage over time dealt by wounds
Ultimate: Rampage; Charge forward, Wound enemies, Deals damage oer time, Prevents heal
Strengths: Very oppressive brawler, Difficult to kill, Very high self sustain, Can close distances quickly, High damage
Weaknesses: Low health pool for a tank, vulnerable to anti-nade, Long range makes her less consistent, Very reliant on her abilities

rein

REINHARDT

Hero Type: Melee
Weapon type: Rocket Hammer; High damage melee weapon
Ability 1: Charge; Charge forward and smash an enemy against a wall - can be cancelled
Ability 2: Fire Strike; Launch a fiery projectile
Ability 3: Barrier Field; Hold right-click to deploy a held frontal barrier
Ultimate: Earthshatter; Knock all enemies in front of you - within a certain range
Strengths: Sturdiest tank, High base Health, Massive barrier, High raw damage and abilities, Makes space easily
Weaknesses: Restricted to short range fighting, Vulnerable to crowd control abilities, Shield can be easily melted down

hog

ROADHOG

Hero Type: Projectile
Weapon Type: Scrap Gun; Short-range blasts of shrapnel with a wide spread, Alt-Fire; A shrapnel ball that detonates further and scatters metal fragments
Ability 1: Chain Hook; Drag an enemy towards you if hit with the hook
Ability 2: Take A Breather; Heal yourself and reduce damage taken over a short time
Ultimate: Whole Hog; Damage and knockback enemies - can be interrupted by self heal and hook
Strengths: Singling out vulnerable enemies, Powerful short - medium range, Can be a solid flanker, Can operate without team
Weaknesses: Can't really protect teammates like other tanks, Easily countered by crowd control abilites and anti-nade

sig

SIGMA

Hero Type: Projectile and AOE
Weapon type: Hyperspheres; Launch two charges that implode after a short while, Deal damage in an area
Ability 1: Kinetic Grasp; Absorb projectiles in front of you and convert it into extra health
Ability 2: Accretion; Gather a mass of debris and throw it to stun an enemy by knocking them down
Ability 3: Experimental Barrier; Hold to propel a floating barrier; release to stop, Press again to recall it back to you
Ultimate: Gravitic Flux; Manipuate gravity to lift enemies into the air and slam them back down
Strengths: Consistent offensive and defensive abilites, High damage, Useful fighting at a distance, Good in 1-on-1's
Weaknesses: Lengthy cooldowns, Lack of mobility, Requires constant awareness to surroundings, Heavily reliant on quick decision making as well as pre-planned thinking

winston

WINSTON

Hero Type: Beam
Weapon type: Tesla Cannon; A short range electric barrage, Alt-Fire; A meidum range electric beam after being held
Ability 1: Jump Pack; Leap forward into the air - landing on enemies damages them
Ability 2: Barrier Projector; Deploy a protective energy dome
Ultimate: Primal Rage; Gain immense health, but can only leap at and punch enemies
Strengths: Very mobile, Dangerous to low health heroes, Easily disrupts the enemy team through constant harrassment, Strong ultimate
Weaknesses: Only capable of short range fighting, Not as consistent and durable as other tanks, Low damage, Overall quite weak

zarya

ZARYA

Hero Type: Beam
Weapon type:Particle Cannon;Short-range beam of energy, Alt-Fire; An explosive AOE charge of energy that arches on release
Ability 1: Particle Barrier; A personal barrier around you that abosrbs damage
Ability 2: Projected Barrier A barrier for a chosen enemy that absorbs damage
Passive Ability:Energy;Damage blocked by barriers increases Particle Cannon damage
Ultimate: Graviton Surge; Launch a gravity well that pulls enemies into it
Strengths: Very strong at maximum energy, Ultimate has some of the highest play-making potential in the game
Weaknesses: Challenging to play, Softest of all tanks - Lowest base health out of them, Heavily reliant on her teammates to - Charge her energy, Provide cover and coordinate with her ultimate