support-logo SUPPORT

Supports have an objective to heal, buff and provide utility to their teammates. They are able to boost overall team performance through abilities that increase survivability, speed and damage output

HEROES

Below is everything needed to know about each of Overwatch 2's support heroes!

ana

ANA

Hero Type: Hitscan and Projectile
Weapon type:Biotic Rifle; Long range rifle that heals allies and damages enemies Alt-Fire; Hold down for a scope
Ability 1: Sleep Dart; Fires a dart that puts an enemy to sleep
Ability 2: Biotic Grenade; Throws a grenade that heals and increases healing on allies, damages and prevents healing on enemies
Ultimate: Nano-Boost; Increases an ally's damage, while reducing damage taken
Strengths: Heals at any range, Arguably has the best kit in the game, Smallest hitbox, Deals decent damage
Weaknesses: Lacks any means of mobility, Easily outflanked and vulnerable to mobile heroes, Requires high skill to play well

bap

BAPTISTE

Hero Type: Hitscan
Weapon type: Biotic Launcher; Three-round burst gun Alt-Fire; Healing device that lobs AOE projectiles at allies
Ability 1: Regenerative Burst; Activate a burst that heals himself and nearby allies over time
Ability 2: Immortality Field; Create a field that prevents allies dying - generator can be destroyed
Passive ability: Exo Boosts; Hold crouch to jump higher
Ultimate: Amplification Matrix; Project a matrix that doubles the damage and healing effects of allied projectiles
Strengths: Bunker type compositions, High heals and damage - His Matrix can outdamage Transendence
Weaknesses: Very situational effectiveness levels, Not the best with mobile team compositions, Quite high skill to use

brig

BRIGITTE

Hero Type: Melee
Weapon Type: Rocket Flail; Melee weapon with extended range, can strike multiple at once
Ability 1: Repair Pack; Heals an ally for a short time
Ability 2:Whip Shot; Throw her flail a long distance, dealing damage and knocking enemies away
Ability 3:Barrier Shield; Deploy a frontal barrier that absorbs limited amounts of damage
Ability 4:Shield Bash; Available when Barrier Shield is up, dash forward to knock back an enemy
Passive ability: Inspire; Dealing damage to enemies heals nearby allies
Ultimate: Rally; Gain armour, empowers Barrier Shield, Provide extra health to nearby
Strengths: Versatile, Front-line unit, Close Range, Large healing aura
Weaknesses: No way of harming enemy at range, She is easily rendered useless, Quite reliant on her teammates to be useful

kiriko

KIRIKO

Hero Type: Projectile
Weapon type: Healing Ofuda; Channel a burst of healing talismans that can seek targeted allies Kunai; Thrown projectile that deals increased critical damage
Ability 1: Swift Step; A volley of sticky bombs that detonate after a little while
Ability 2: Protection Suzu; Throw a protective charm to make allies become briefly invulnerable and cleansed of most negative effects
Passive ability: Wall Climb; Jump at walls to climb them
Ultimate: Kitsune Rush; Summon a fox spirit that rushes forward, accelerating movement, attack speed, and cooldowns of allies in its path
Strengths: Adaptive to many team compositions, Very mobile, High damage, Valuable ultimate, Suzu counters many abilities in the game
Weaknesses: Her Kunai's can be hard to hit especially headshots, Not intentional but her kit can be quite buggy; Teleport sometimes wont work and Suzu can cleanse enemies and not self

lucio

LUCIO

Hero Type: Projectile
Weapon Type: Sonic Amplifier; Hit enemies with sonic projectiles Soundwave;Knock back enemies with a blast of sound
Ability 1: Crossfade; Switch between two songs - one amplifies movement the other regenerates health
Ability 2: Amp It Up; Increases the volume on his speakers boosting the effect of either his heal or speed
Passive Ability: Wall Ride; Jump onto a wall to ride along it
Ultimate: Sound Barrier; Create temporary extra health for nearby allies and self
Strengths: Fastest support player, High value ultimate, Very good for contensting point if played well
Weaknesses: Requires decently high skill to play well, Only provides AOE healing which can be easily outdamaged,

mercy

MERCY

Hero Type: Projectile
Weapon type: Caduceus Blaster; Automatic Weapon, Caduceus StaffStaff that engages two beams that connects to an ally - heal or damage boost
Ability 1: Guardian Angel; Fly towards a targeted ally
Ability 2: Resurrect; Bring back a dead ally back
Passive ability: Sympathetic Recovery; Healing allies with her staff heals you
Passive ability: Angelic Descent; Holding space Mercy can float until she lands on the ground
Ultimate: Valkyrie; Gain the ability to fly, her abilities are enhanced
Strengths: Doesn't require too much skill, Strong ultimate in terms of mobility and healing/damage-boost output, High mobility, Damage boost is strong - enables one shots
Weaknesses: Dependent on teammates for survival, Low damage output, Not much range in abilities aside from aiding her teammates

moira

MOIRA

Hero Type: Beam
Weapon Type: Biotic Grasp; Left hand heals allies in front - consumes energy, Right hand is a long range beam weapon - damage dealt heals you and replenishes energy
Ability 1: Biotic Orb; Launch a bouncing sphere that either heals nearby allies or damages nearby enemies
Ability 2: Fade; Disappear, move faster, become invulnerable - cannot shoot
Ultimate: Coalescence; Fire a beam that heals allies and damages enemies
Strengths: Strong damage against lower health heroes, Fade allows for strong mobility, Ultimate deals decent healing and damage
Weaknesses: Healing runs out - it's not as consistent as healers generally need to be, Ultimate can be useless and also shutdown

zen

ZENYATTA

Hero Type: Projectile
Weapon type: Orb of Destruction; project individual energy orbsAlt-Fire; project rapid-fire volley after a few seconds of gathering power
Ability 1: Orb of Discord; Launch at an enemy to increase the damage they take
Ability 2: Orb of Harmony; Launch at an ally to heal them
Passive ability: Snap Kick; Quick melee damage increased by 50%, knockback significantly increased
Ultimate: Transcendence; Become invulnerable, move faster, and heal nearby allies
Strengths: High damage, Strong against tanks, Can burst down enemies extremely fast, Very useful ultimate
Weaknesses: Very weak to flankers, Incredibly low base health, Half shields for health, High skill to be fully useful